Azucena Frame Data Ver.2.05.00

Azucena

TEKKEN8 Azucena Milagros Ortiz Castillo Frame Data

TEKKEN8 Azucena Milagros Ortiz Castillo Frame Data
TEKKEN8 TOP


Curious about Azucena’s frame data in TEKKEN8?This page covers her detailed frame data for Season 2 (Ver.2.01.00), including startup speed, frame advantage on block and hit, and other key properties like Power Crush (PC), Heat Activation (HA), and Tornado (TR).Understanding frame data is essential for improving your defense, punishing unsafe moves, and optimizing combos. Whether you’re a beginner learning the basics or a competitive player looking to level up, this guide will help you master Azucena’s unique rhythm and tricky pressure tools.
Explore the list below and take your gameplay to the next level!


Note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll

Azucena Frame Data

New Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Sumatra Patadas
f3,4
M,M
15,21
i18
-11
+8
LNC
Etching Blade
While crouching df4
L[TC]
23
i12
-15c
+5
KND
Pedalada Tron
During Libertador d3
M[TC]
25(7)
i12
+2
KND
LNC

Additional Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Groovy Punalada[HA]
When Heat activation available 3,3
M,H
13,23
i14
-1
+9
+9
HA
Groovy Punalada[HS]
During Heat 3,3
M,H
13,23(2,4)
i14
-1
BQR
BQR
Groovy Punalada[HD]
During Heat 3,3,F
M,H
13,23(2,6)
i14
-1
KND
KND
HD
One Drip Cielo > crouching
During Heat and Libertador d3+4,D
M[TJ],Sp
27(5)
i16
+4
TR
TR
TR
Espresso Agresión > Libertador
fff3, on hit or block, 2,F
M[TJ],H[TJ],Sp
10,20(8)
i15
+3
KND
KND
Combo de Cantuta[2] > Libertador
While rising 4,1,F
M,H,Sp
13,10
i11
±0
+8
+8
Daylight Disk[1]
During Libertador uf3[or u3 or ub3]
H[TJ]
20
i21
-16
KND
KND
Daylight Disk
During Libertador uf3,4[or u3,4 or ub3,4]
H[TJ],M
20,11
i21
-14
LNC
LNC
Daylight Disk[second]
During Libertador uf3,4[or u3,4 or ub3,4]
H[TJ],M
20,17
i21
-14
KND
LNC
Tacones Drip
During Libertador uf4
M[TJ]
22
i24
-8
LNC
LNC
Ortiz Molino > Libertador
During Libertador uf3+4
MM[TJ],Sp
10,18(3,5)
i21
+4
+8c
+8c
Ortiz Molino > BT
During Libertador uf3+4,B
MM[TJ],Sp
10,18(3,5)
i21
+4
+8c
+8c
UFO Roll > Libertador
Approach opponent d1+2(or during Libertador d1+2)
L,Th
21
i25
Th
Th

Normal Moves

n Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Jab
1
H
5
i10
+1
+8
+8
High Mountain Combo > Libertador
1,1
H,M,Sp
5,15
i10
-10
+8
KND
High Roast Combo
1,2
H,H
5,23
i10
-14
+8
+8
High Roast Combo > BT
1,2,B
H,H,Sp
5,23
i10
-14
+8
+8
Right Jab
2
H
9
i10
±0
+9
+9
Andes Mountain Uppercut Combo[2]
2,1
H,M
9,11
i10
-7
+3
+3
Andes Mountain Uppercut Combo
2,1,2
H,M,H
9,11,21
i10
-5
KND
KND
TR
Left Front Kick
3
M
13
i14
-7
+4
+4
Groovy Strike
3,2
M,M
13,20
i14
-12
+23sg
KND
Groovy Strike > Cancel Libertador
3,2,F
M,Sp
13
i14
-18
-7
-7
Groovy Strike > Cancel Libertador Revolución
During Heat 3,2,F
M,Sp
13
i14
-18
-7
-7
Groovy Punalada[HA]
When Heat activation available 3,3
M,H
13,23
i14
-1
+9
+9
HA
Groovy Punalada
3,3
M,H
13,23
i14
-1
BQR
BQR
High Kick > BT
4
H,Sp
15
i12
-8
+3
+8
Guapuño > BT
4,1
H,H,Sp
15,14
i12
-2
+4
+6
Delfin Patadas
4,3
H,M
15,20
i12
-11
KND
KND
Boomerang Scythe
1+2
H
17
i15
-8
+13g
LNC

f Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Danza del Cóndor[1]
f2
H
14
i17
-10
+1
+1
Danza del Cóndor[2]
f2,1
H,M
14,17
i17
-10
+5
+5
Danza del Cóndor
f2,1,4
H,M,M[TJ]
14,17,23
i17
-14
KND
KND
Sumatra Back Knuckle[1] > Libertador
f3
M,Sp
15
i18
-4
+5
+5
Sumatra Back Knuckle
f3,2
M,H
15,20
i18
-5
KND
KND
Sumatra Patadas
f3,4
M,M
15,21
i18
-11
+8
LNC
Tifón Patear[1]
f4
M
16
i17
-8
+1
+1
HM
Tifón Patear[HA]
When Heat activation available f4,4
M,H[TJ]
16,21
i17
-7
+9
+9
HA
HM
Tifón Patear
f4,4
M,H[TJ]
16,21
i17
-7
KND
KND
HM
Tifón Patear > Cancel BT
f4,4,B
M,Sp
16
i17
-19
-10
-10
HM
Tifón Trueno
f4,4~2
M,H[TJ]
16,23(6)
i17
+1
LNC
LNC
HM
Tifón Cañón
f4,4~3
M,M[TJ]
16,24
i17
-9
KND
TR
HM
Aero Press Pegar
f1+2
H[PC]
25
i16
-9
BQR
BQR
PC
Aero Press Pegar[PU]
f1+2 , during opponent absorb attack
H[PC]
25(10)
i16
±0
BQR
BQR
PC
Libertador
f3+4
Sp[evade-High,At-Reversal-Low]

df Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Grande Combo[1]
df1
M
11
i13
-3
+8
+8
Grande Combo[2]
df1,4
M,H
11,13
i13
-7
+4
+4
Grande Combo[2] > BT
df1,4,B
M,H,Sp
11,13
i13
-5
+6
+6
Grande Combo
df1,4,1
M,H,H
11,13,20
i13
-5
BQR
LNC
Grande Combo > Cancel Libertador
df1,4,1,F
M,H
11,13
i13
-17
-6
-6
Full Body Grande Combo
df1,4,1~2
M,H,M
11,13,23
i13
-10
KND
KND
Mount Rainier
df2
M
12
i15
-13
LNC
LNC
Rodilla Shot
df3
M
17
i17
-5
+5
LNC
Blue Mountain Combo[1]
df4
M
15
i16
-7
+2
+2
Blue Mountain Combo
df4,1
M,H
15,23
i16
-5
KND
KND
TR

d Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hand Drip Hammer
d1
M
20
i20
+4
+7c
LNC
La Niña Kick Combo[1]
d2
M
15
i17
-9
+5
+5
La Niña Kick Combo > Libertador
d2,3
M,H,Sp
15,20
i17
+1
+16g
+16g
Passionate Kick Combo[1]
d3
L
10
i15
-14c
-3
-3
Passionate Kick Combo[2]
d3,3
L,M
10,14
i15
-13
+1
+1
Passionate Kick Combo
d3,3,4
L,M,M
10,14,21
i15
-14
KND
KND
TR
Roast Knuckle Combo[1]
d4
L
13
i15
-13c
-2
-2
Roast Knuckle Combo
d4,1
L,H
13,5
i15
-1
+3
+3
Roast Knuckle Combo > Cancel Libertador
d4,1,F
L,Sp
13
i15
-20
-9
-9
Full City Roast Knuckle Combo
d4,1~2
L,M
13,20
i15
-8
KND
LNC

db Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
db 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
db 2
Sp-L[TC]
8
i11
-4
+7
+7
Borrasca Kick Combo[1] > BT
db 3
L,Sp
14
i16
-7c
+4
+4
Borrasca Kick Combo
db 3,4
L,H
14,20
i16
-13
TR
TR
TR
Bitter Low Kick
db 4
L[TC]
13
i19
-14c
-3
+12g
Kilimanjaro Uppercut
db 1+2
M[TC]
23
i20
-21
LNC
LNC
El Cóndor Pasa
db 3+4
M[TJ]
30
i26
-16
KND
KND

b Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Double Blend Tempestad[1]
b1
H
10
i14
-3
+3
+3
Double Blend Tempestad[2] > Libertador
b1,1
H,H,Sp
10,14(4)
i14
-8
+3
+3
Double Blend Tempestad
b1,1,2
H,H,H
10,14,20(4,6)
i14
-5
KND
KND
Double Blend Tempestad > Cancel BT
b1,1,2,B
H,H,Sp
10,14(4)
i14
-21
-10
-10
Mil Nudillo
b2
H
21(6)
i18
+2
KND
KND
HM
Tacón Plunger[HA]
When Heat activation available b3
M
21(6)
i19
+2c
+9
+9
HA
Tacón Plunger
b3
M
21(6)
i19
+2c
+8c
+8c
Seattle Skipper[1]
b4
M
10
i15
-9
+2
+2
Seattle Skipper[2]
b4,3
M,M
10,10
i15
-10
+4
+4
Seattle Skipper[3]
b4,3,4
M,M,M
10,10,16
i15
-10
-2
-2
Seattle Skipper
b4,3,4,3
M,M,M,H
10,10,16,23
i15
-7
BQR
BQR
Hopping Turn > BT
b3+4
Sp[TJ]

ub u uf Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Eye Opener
uf1[or u1 or ub1]
H[Parry-Punch-High&Mid]
18
i18
-9
+7
(+15g)
+7
(+15g)
Close Encounter
Time with opponent punch uf1[or u1 or ub1]
Parry[Punch-High&Mid],H
25
i3
Th
Th
Rhythmic Hook
uf2[or u2 or ub2]
H
20
i17
-5
+14c
+14c
Daylight Disk[1]
uf3
H[TJ]
20
i21
-16
KND
KND
Daylight Disk[1]
uf3[or u3 or ub3]
H[TJ]
20
i21
-16
KND
KND
Daylight Disk
uf3,4[or u3,4 or ub3,4]
H[TJ],M
20,11
i21
-14
LNC
LNC
Daylight Disk[second]
uf3,4[or u3,4 or ub3,4]
H[TJ],M
20,17
i21
-14
KND
LNC
Tacones Drip
uf4
M[TJ]
22
i24
-8
LNC
LNC
Tacones Drip
u4[or ub4]
M[TJ]
20
i24
-8
LNC
LNC
Ortiz Molino > Libertador
uf3+4(or u3+4 or ub3+4)
MM[TJ],Sp
10,18(3,5)
i21
+4
+8c
+8c
Ortiz Molino > BT
uf3+4,B(or u3+4,B or ub3+4,B)
MM[TJ],Sp
10,18(3,5)
i21
+4
+8c
+8c

ff Command

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Luna Llena
ff3
M[TJ]
20
i15
-14
LNC
LNC
TR
Demitasse Molino
ff4
M
21(6)
i25
±0
+13c
+13c
Espresso Agresión[1]
fff3
M[TJ]
10
i15
-14
-9
-9
Espresso Agresión
fff3, on hit or block, 2
M[TJ],H[TJ]
10,20(8)
i15
+2
KND
KND
Espresso Agresión > Libertador
fff3, on hit or block, 2,F
M[TJ],H[TJ],Sp
10,20(8)
i15
+3
KND
KND

While Rising

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Gold Mountain Fist
While rising 1
M
17
i13
-8
+6
LNC
Rainbow Mountain Swing
While rising 2
M
14
i15
-13
LNC
LNC
Viento Fuerte > Libertador
While rising 3
M
23(6)
i20
+4
+16cg
+16cg
Combo de Cantuta[1]
While rising 4
M
13
i11
-6
+5
+5
Combo de Cantuta[2]
While rising 4,1
M,H
13,10
i11
-2
+6
+6
Combo de Cantuta[2] > Libertador
While rising 4,1,F
M,H,Sp
13,10
i11
±0
+8
+8
Combo de Cantuta
While rising 4,1,3
M,H,M
13,10,28
i11
-13
KND
KND
Combo de Cantuta > Cancel BT
While rising 4,1,3,B
M,H,Sp
13,10
i11
-16
-8
-8
Libertador
While rising f3+4
Sp[evade-High,At-Reversal-Low]
Hopping Turn
While rising b3+4
Sp[TJ]
Hopping Turn > BT
While rising b3+4
Sp[TJ]

While Crouching

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Low Jab
While crouching 1
Sp-L[TC]
5
i10
-5
+6
+6
Right Low Jab
While crouching 2
Sp-L[TC]
8
i11
-4
+7
+7
Left Spin Low Kick
While crouching d3[or db3]
L[TC]
10
i16
-17c
-6
-6
Cosecha Látigo
While crouching df3
L[TC]
17
i18
-13c
+3c
+13c
Right Low Kick
While crouching d4(or db4)
L[TC]
6
i12
-15c
-4
-4
Etching Blade
While crouching df4
L[TC]
23
i12
-15c
+5
KND

Special Move

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Taunt
1+3+4
Sp
Shuffle Recital
1+3+4 hold
Sp
Shuffle Recital[HS]
During Heat 1+3+4 hold
Sp
Coffee Break
2+3+4
UA-H
0
i45
-1
-1
Coffee Break[HS]
During Heat 2+3+4
UA-H
0
i45
LNC
LNC
Ki Charge
1+2+3+4
Sp
Black Ivory Talon
1+2+3+4,3+4
Sp,UA-M
54
i135
KND
KND
Shuffle Jamboree > Libertador
f3+4 hold
Sp
Shuffle Jamboree[HS] > Libertador
During Heat f3+4 hold
Sp
Shuffle Carnival > BT
b3+4 hold
Sp
Shuffle Carnival[HS] > BT
During Heat b3+4 hold
Sp
Volterador
ub,b
Sp[TJ]
Volterador > Libertador
ub,b,F
Sp[TJ]
Volterador > Libertador Revolución
During Heat ub,b,F
Sp[TJ]
Wall climbing reversal attack[Punch]
With your back against the wall bb,ub
M[TJ]
25
i27
+1
KND
KND

Stance

While Facing Backward

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Hopping Turn > BT
b3+4
Sp[TJ]
Shuffle Carnival > BT
b3+4 hold
Sp[TJ]
Mocha Attaque
Back facing opponent 1
H
9
i10
+2
+6
+8
Mocha Attaque Matari
Back facing opponent 1,2
H,H
9,23(6)
i10
-1
KND
KND
Mocha Attaque Matari > Cancel Libertador
Back facing opponent 1,2,F
H,Sp
9
i10
-17
-13
-11
Mocha Attaque Sidamo
Back facing opponent 1,4
H,M
9,21
i10
-11
+8
LNC
Qhapaq Ñan[1]
Back facing opponent 2
M
15
i17
-8
+3
+3
Qhapaq Ñan
Back facing opponent 2, during hit 2[Perfect Input]
M,Th
15,23
i17
Th
Th
Calf Reaper > Libertador
Back facing opponent 3
L,Sp
23
i19
-13c
+4
+14c
Upbeat Patadas[1]
Back facing opponent 4
M
15
i15
-3
+6
+6
Upbeat Patadas
Back facing opponent 4,3
M,M
15,21
i15
-14
KND
TR
TR
Golpe Affogato
Back facing opponent 1+2
M
17
i14
-11
+3
LNC
Foo Fighter > BT
Back facing opponent 3+4
M[TJ],Sp
23(6)
i27
-5c
LNC
LNC
Libertador[Regreso]
Back facing opponent f3+4
Sp[TJ],Sp
Shuffle Jamboree > Libertador
Back facing opponent f3+4 hold
Sp[TJ],Sp
Shuffle Jamboree[HS] > Libertador
During Heat and back facing opponent f3+4 hold
Sp[TJ],Sp
Twist Low Jab
Back facing opponent d1
Sp-L[TC]
5
i10
-5
+6
+6
Twist Right Low Jab
Back facing opponent d2
Sp-L[TC]
5
i10
-5
+6
+6
Twist Left Low Kick
Back facing opponent d3
L[TC]
6
i12
-15c
-4
-4
Twist Right Low Kick
Back facing opponent d4
L[TC]
6
i12
-15c
-4
-4
Shuffle Walk > BT
Back facing opponent b3[or b4]
Sp
Runaway
Back facing opponent b1+2
Evade[Mid]
i2
Hide Turn > BT
Back facing opponent b3+4
Sp[TJ]

Libertador

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Libertador
f3+4, etc.
Sp[evade-High,At-Reversal-Low]
Shuffle Jamboree > Libertador
f3+4 hold
Sp
Blend Tempestad[1] > Libertador
During Libertador 1
H
14(4)
i13
+3
+8
+8
Blend Tempestad
During Libertador 1,2
H,H
14,20(4,6)
i13
-5
KND
KND
Blend Tempestad > Cancel BT
During Libertador 1,2,B
H,Sp
14(4)
i13
-15
-10
-10
Golpe Cappuccino[HA]
When Heat activation available, During Libertador 2
M
21
i14
-8
+9
+9
HA
Golpe Cappuccino
During Libertador 2
M
21
i14
-8
+21cg
+21cg
Acerbic Low Kick > BT
During Libertador 3
L,Sp
15
i16
-9c
+2
+2
Blend Asaltar > BT
During Libertador 3,1
L,M,Sp
15,20
i16
-10
KND
KND
Blend Asaltar[1] > Libertador
During Libertador 4
M,Sp
14
i15
-3
+10
+7a
Blend Asaltar[2]
During Libertador 4,1
M,H
14,10
i15
-1
+5
+10
Blend Asaltar
During Libertador 4,1,2
M,H,M
14,10,23
i15
-10
TR
TR
TR
Blend Martillo
During Libertador 4,2
M,M
14,21
i15
-13
KND
KND
Rana Barista
During Libertador 1+2
M[TJ]
23
i18
-14
LNC
LNC
TR
Rana Barista > Cancel BT
During Libertador 1+2,B
Sp
El Niño High Kick
During Libertador 3+4
H[PC]
25(7)
i16
-2
KND
KND
PC
HM
El Niño High Kick[PU]
During Libertador 3+4, during opponent absorb attack
H[PC]
25(10)
i16
+3
KND
KND
PC
HM
Pedalada Tron
During Libertador d3
M[TC]
25(7)
i12
+2
KND
LNC
Blend Cortar[1]
During Libertador d4
L
14
i19
-31c
-2
-2
Blend Cortar
During Libertador d4,4
L,H
14,27
i19
-7
KND
KND
Hopping Turn > BT
During Libertador b3+4
Sp[TJ]
Shuffle Carnival > BT
During Libertador b3+4 hold
Sp
Shuffle Carnival[HS] > BT
During Heat and Libertador b3+4 hold
Sp
Eye Opener
During Libertador uf1
H[Parry-Punch-High&Mid]
18
i18
-9
+7
(+15g)
+7
(+15g)
Close Encounter
Time with opponent punch uf1[or u1 or ub1]
Parry[Punch-High&Mid],H
25
i3
Th
Th
Rhythmic Hook
During Libertador uf2
H
23
i17
-7
KND
LNC
Daylight Disk[1]
During Libertador uf3[or u3 or ub3]
H[TJ]
20
i21
-16
KND
KND
Daylight Disk
During Libertador uf3,4[or u3,4 or ub3,4]
H[TJ],M
20,11
i21
-14
LNC
LNC
Daylight Disk[second]
During Libertador uf3,4[or u3,4 or ub3,4]
H[TJ],M
20,17
i21
-14
KND
LNC
Tacones Drip
During Libertador uf4
M[TJ]
22
i24
-8
LNC
LNC
Ortiz Molino > Libertador
During Libertador uf3+4
MM[TJ],Sp
10,18(3,5)
i21
+4
+8c
+8c
Ortiz Molino > BT
During Libertador uf3+4,B
MM[TJ],Sp
10,18(3,5)
i21
+4
+8c
+8c
Libertador[Varios] > Libertador
During Libertador ff
Sp[evade-High,At-Reversal-Low]
Caer Back Funnel > Libertador
During Libertador bb
Sp
Caer Back Funnel > Eye Opener
During Libertador bb1
H[Parry-Punch-High&Mid]
18
i18
+7
(+15g)
+7
(+15g)
Azucena Admission
During Libertador F
Sp[evade-High,At-Reversal-Low]
Azucena Admission[HS]
During Heat and Libertador F
Sp[evade-High,At-Reversal-Low]
Milagros Show
During Libertador D[or U]
Sp[evade-High,At-Reversal-Low]
Milagros Show[HS]
During Heat and Libertador D[or U]
Sp[evade-High,At-Reversal-Low]
Salida Castillo
During Libertador B
Sp[evade-High,At-Reversal-Low]
Crema Petalo > Libertador
With Heat activated during Libertador, take high attack from opponent
Pe-evade[High]
i16
Flush Valve Gracia > Libertador
With Heat activated during Libertador, take low attack from opponent
Pe-evade[Low],MM[TJ]
15,20
i18
+8
+8
Puño de Fuego Evitacion
With Heat activated during Libertador, take high attack from opponent
Pe-evade[High],M
25
i18
KND
KND
One Drip Cielo Evitacion
With Heat activated during Libertador, take low attack from opponent
Pe-evade[Low],M[TJ]
20
i15
TR
TR
TR

Heat Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Heat Burst
When Heat activation available 2+3
M[PC]
12(2)
i16
+1
+2c
+2c
HA
PC
Groovy Punalada[HA]
When Heat activation available 3,3
M,H
13,23
i14
-1
+9
+9
HA
Groovy Punalada[HS]
During Heat 3,3
M,H
13,23(2,4)
i14
-1
BQR
BQR
Groovy Punalada[HD]
During Heat 3,3,F
M,H
13,23(2,6)
i14
-1
KND
KND
HD
Tifón Patear[HA]
When Heat activation available f4,4
M,H[TJ]
16,21
i17
-7
+9
+9
HA
HM
Tifón Patear[HS]
During Heat f4,4
M,H[TJ]
16,21(3,4)
i17
-7
KND
KND
HM
Tifón Patear[HD]
During Heat f4,4,F
M,H[TJ]
16,21(3,6)
i17
+5
Scr
Scr
HD
HM
Tacón Plunger[HA]
When Heat activation available b3
M
21(6)
i19
+2c
+9
+9
HA
Tacón Plunger[HS]
During Heat b3
M
21(6)
i19
+2c
+8c
+8c
Tacón Plunger[HD]
During Heat b3,F
M
21(8)
i19
+5
LNC
LNC
HD
Golpe Cappuccino[HA]
When Heat activation available, during Libertador 2
M
21
i14
-8
+9
+9
HA
Golpe Cappuccino[HS]
During Heat and Libertador 2
M
21(4)
i14
-8
+21cg
+21cg
Golpe Cappuccino[HD]
During Heat and Libertador 2,F
M
21(6)
i14
+5
LNC
LNC
HD
Smell the Coffee[HA]
When Heat activation available approach[crouching opponent] d1+3[or d2+4]
Throw-M
30
i12
KND
KND
HA
Libertador Revolución
During Heat f3+4
Sp[At-Reversal-High&Low]
Libertador Revolución
During Heat, While rising f3+4
Sp[At-Reversal-High&Low]
Groovy Strike > Cancel Libertador Revolución
During Heat 3,2,F
M,Sp
13(2)
i14
-18
-7
-7
Volterador > Libertador Revolución
During Heat ub,b,F
Sp[TJ]
Coffee Break
During Heat 2+3+4
UA-H
0
i45
LNC
LNC
Shuffle Recital
During Heat 1+3+4 hold
Sp
Shuffle Jamboree > Libertador
During Heat f3+4 hold
Sp
Shuffle Carnival > BT
During Heat b3+4 hold
Sp
Shuffle Jamboree > Libertador
During Heat and back facing opponent f3+4 hold
Sp
Shuffle Carnival > BT
During Heat and Libertador b3+4 hold
Sp
Azucena Admission
During Heat and Libertador F
Sp[evade-High,At-Reversal-Low]
Milagros Show
During Heat and Libertador D[or U]
Sp[evade-High,At-Reversal-Low]
Double Blend Tempestad > Nuevo Libertador
During Heat b1,1,2, on hit or block F
H,H,H,Sp
10,14,20(2,4,6)
i14
+7
Scr
Scr
Mil Nudillo > Nuevo Libertador
During Heat b2, on hit or block F
H,Sp
21(6)
i18
+7
Scr
Scr
HM
Blend Tempestad > Nuevo Libertador
During Heat and Libertador 1,2, on hit or block F
H,H,Sp
14,20(4,6)
i13
+7
Scr
Scr
Azucena Admission[HS]
During Heat and Libertador F
Sp[evade-High,At-Reversal-Low]
Milagros Show[HS]
During Heat and Libertador D[or U]
Sp[evade-High,At-Reversal-Low]
One Drip Cielo
During Heat and Libertador d3+4
M[TJ]
27(5)
i16
+4
TR
TR
TR
One Drip Cielo > crouching
During Heat and Libertador d3+4,D
M[TJ],Sp
27(5)
i16
+4
TR
TR
TR
Puño de Fuego Evitacion
With Heat activated during Libertador, take high attack from opponent
Pe-evade[High],M
25
i18
KND
KND
One Drip Cielo Evitacion
With Heat activated during Libertador, take low attack from opponent
Pe-evade[Low],M[TJ]
20
i15
TR
TR
TR
Azucena Specialty
During Heat 2+3[or during Libertador 2+3]
M,Th
15,9,29(1,3,3)
i15
+6
Th
Th
Azucena Specialty[Third]
During Heat 2+3[or during Libertador 2+3]
M[TJ]
30(3)
i52
+6
KND
KND

Rage Moves

Name/Command Hit Range/Damage Start Blo Hit Cou Note
Alegría del Café
During Rage df1+2[or during Libertador df1+2]
M[PC],Th
55
i20
-18
Th
Th
PC
ER

Throws Moves

Throws

Name/Command Hit Range/Damage Start Note
Amaru Head Squeeze
Approach opponent 1+3
Throw-H
35
12F
Throw escape 1 or 2, -2F after throw escape, both players facing forward, 1P and 2P sides do not switch positions, standing position rotates 16 degrees counterclockwise, 1P and 2P sides do not switch positions upon successful throw, standing position rotates 2 degrees counterclockwise, feet-facing, face-up down ±0F
El Dorado Neck Snap
Approach opponent 2+4
Throw-H
35
12F
Throw escape 1 or 2, -3F after throw escape, both players face forward, 1P and 2P switch positions, rotate 164 degrees clockwise, upon successful throw 1P and 2P switch positions, rotate 172 degrees clockwise, head-facing, face-up down ±0F
Urubamba Neck Lock
Approach opponent from left side 1+3[or 2+4]
Throw-H
40
12F
Throw escape 1, -3F after throw escape, both players facing forward, positions do not switch, 1P and 2P do not switch positions when throw is successful, positions do not switch, left-facing prone down ±0F
Giratorio Sleeper Throw
Approach opponent from right side 1+3[or 2+4]
Throw-H
40
12F
Throw escape 2, -3F after throw escape, both players face forward, positions do not switch, 1P and 2P do not switch positions upon successful throw, positions rotate 90 degrees clockwise, prone down -3F facing the feet
Caffeine Abduction
Approach opponent from behind 1+3[or 2+4]
Throw-H
50
12F
Cannot throw escape,the throw. If the throw is successful, the 1P and 2P sides will switch positions, and the standing positions will also be switched. Head-facing, prone down ±0F
Inti Raymi Necklace
Approach opponent uf1+2[or during Libertador uf1+2]
Throw-H
40
11F
Throw escape 1+2, ±0F after throw escape, both facing forward, 1P and 2P sides do not switch positions, standing positions do not switch, 1P and 2P sides switch positions when throw is successful, rotate 176 degrees clockwise, head-facing, face-up, down -3F
UFO Roll > Libertador
Approach opponent d1+2(or during Libertador d1+2)
L,Th
21
25F
Cannot throw escape, the throw *If you crouch with 2 before the hit, you cannot be thrown. If the throw fails, -4F, they face each other, 1P and 2P switch positions, they rotate 35 degrees clockwise, 18 damage to Azucena (recoverable), if the throw is successful, 1P and 2P do not switch positions, they rotate 10 degrees counterclockwise, 21 damage (recoverable), transition to Libertador, face down on feet, ±0F

Takedown

Name/Command Hit Range/Damage Start Note
Ultimate Tackle
While crouching 1+2
Throw-M
0
32F
Throw escape 1+2, throw escape acceptance twice, 1F-6F on hit, -5F after throw escape, Azucena has her back to the opponent facing her, she rotates 110 degrees clockwise, 23F-24F just before falling, after throw escape the opponent transitions to takedown, on hit it goes to takedown, foot-facing, face-up down +3F
Ultimate Punch
During takedown 2,1,2,1[or 1,2,1,2]
Derived Throw
5,5,5,15
Or during takedown 1,2,1,2, throw escape 1[or 2], throw escape possible on the 1st and 4th hits, ±0F after throw escape, both facing each other, 1P and 2P sides do not switch, positions do not switch, if throw successful, 1P and 2P sides do not switch, positions do not switch, feet-side, face-up down ±0F
Armbar
During takedown 1+2
Derived Throw
25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2, -9F after Throw Escape, Both players face each other, 1P and 2P switch positions, rotate 170 degrees counterclockwise, if throw is successful, 1P and 2P switch positions randomly, rotate 114 degrees clockwise, right-facing, face-up down +1F

Low Throw

Name/Command Hit Range/Damage Start Note
Smell the Coffee[HA]
When Heat activation available approach[crouching opponent] d1+3[or d2+4]
Throw-M
30
12F
Cannot throw escape, activates heat, cannot heat dash, if throw is successful, 1P and 2P do not switch sides, standing positions do not switch, feet-facing, face-up down ±0F
Smell the Coffee
Approach crouching opponent d1+3[or d2+4]or during Libertador
Throw-M
30
12F
Cannot throw escape, cannot heat dash, recovers remaining heat time while in heat state, does not switch sides between 1P and 2P if throw is successful, does not switch positions, feet-facing, face-up down ±0F

Attack Reversal

Name/Command Hit Range/Damage Start Note
Close Encounter
Time with opponent punch uf1[or u1 or ub1]
Parry[Punch-High&Mid],H
25
3F
Upper and middle punches, reception 3-12F, head-up, face-down -4F
Runaway
Back facing opponent and time with opponent mid attack b1+2
Evade[Mid]
2F
Mid-level dodge effect, dodge acceptance 2-8F, 9-10F is with your back turned
Crema Petalo > Libertador
With Heat activated during Libertador, take high attack from opponent
Pe-evade[High]
16F
Upper attack has a perfect dodge effect, dodge acceptance starts from “16F”, recovers HP if there is recovery gauge, advantageous frames differ depending on the technique * Acceptance frames differ from derivative techniques
Crema Petalo[Derived] > Libertador
From derived techniques, With Heat activated during Libertador, take high attack from opponent
Pe-evade[High]
-5F
Upper attack has a perfect dodge effect, dodge acceptance starts at “-5F”, recovers HP if there is a recovery gauge, advantageous frames vary depending on the technique
Flush Valve Gracia > Libertador
With Heat activated during Libertador, take low attack from opponent
Pe-evade[Low],MM[TJ]
15,20
18F
Has a low attack perfect dodge effect, dodge acceptance “18F~”, recovers health if there is recovery gauge, automatically attacks after dodge + 8F advantage, to Libertador * Acceptance frame is different from derivative techniques
Flush Valve Gracia[Derived] > Libertador
From derived techniques, With Heat activated during Libertador, take low attack from opponent
Pe-evade[Low],MM[TJ]
15,20
-5F
Has a complete dodge effect on the lower level, accepts dodge from “-5F”, recovers health if there is a recovery gauge, automatically attacks after dodge +8F advantage, goes to Libertador
Puño de Fuego Evitacion
With Heat activated during Libertador, take high attack from opponent
Pe-evade[High],M
25
18F
Upper level has a complete dodge effect, crouching status “5F” to [17F], dodge acceptance “18F” and up, recovers health if there is a recovery gauge, automatically attacks after dodge, head upside down +32 (-) * The acceptance frame is different from the derived technique
Puño de Fuego Evitacion[Derived]
From derived techniques, With Heat activated during Libertador, take high attack from opponent
Pe-evade[High],M
25
-3F
Effect of complete evasion on upper attacks, crouching status “-16F” to [-4F], evasion acceptance “-3F” and up, recovers remaining time in heat state, recovers stamina if there is a recovery gauge, automatically attacks after evasion, head-up down +32 (-)
One Drip Cielo Evitacion
With Heat activated during Libertador, take low attack from opponent
Pe-evade[Low],M[TJ]
20
15F
Effective for complete evasion of low attacks, accepts evasion from 15F, recovers remaining time in heat state, recovers HP if there is recovery gauge, automatically attacks after evasion, starts Tornado, combos allowed, direct Tornado +58 (+42) *Acceptance frame is different from derivative techniques
One Drip Cielo Evitacion[Derived]
From derived techniques, With Heat activated during Libertador, take low attack from opponent
Pe-evade[Low],M[TJ]
20
-3F
Effective for complete evasion of low attacks, accepts evasion from “-3F”, recovers remaining time in heat state, recovers HP if there is recovery gauge, automatically attacks after evasion, starts Tornado, combos allowed, direct Tornado +58 (+42)
Low Parry
Time with opponent low attack DF
Parry[Low]
1F
Counterattack reception 1-20F, Tornado starts when counterattack is successful, combo possible, direct Tornado +51 (+35)

Common Action

Name/Command Hit Range/Damage Start Blo Hit Cou Note
[Common Action] Side Roll
While down 1
Sp
[Common Action] Wake-Up Low Kick
While down 3
L[TC]
8
22F
-9s
+7
+7
[Common Action] Wake-Up Mid Kick
While down 4
M
8
22F
-9
+9
+9
[Common Action] Spring Attack
While down and facing up 3+4
MTJ
15
19F
-24
+2
+2
[Common Action] Recovery Kick
While down and facing up d3
L[TC]
5
13F
-18s
-3s
-3s
[Common Action] Wake Up[Backward]
While down B
Sp
[Common Action] Stand Up
While down U
Sp
[Common Action] Forward Roll
While down and facing up F
Sp
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]
15
19F
+2
D
D
[Common Action] Sliding Dash
Run 3 steps or more and F4
L
17
14F
-40s
D
D
[Common Action] Running Cross Chop
Run 3 steps or more and F1+2
M[TJ]
24
18F
±0
D
D
[Common Action] Running Stomp[Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
12F
D
D
[Common Action] Running Stomp[Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
12F
+6
D
D
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more
steps
M[PC]
30
8F
+13g
D
D
[Common Action] Shoulder Tackle[PU]
Making contact with the opponent after running for four or more, during opponent absorb attack
steps
M[PC]
30(12)
8F
+13g
D
D

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